My Portfolio

A showcase of my projects and abilities, as a Game Developer and Programmer.

My name is Diogo Constantino


Greetings! I am a indie game developer and programmer, who loves making all types of games while improving myself, all the while helping anyone that needs my help. I am skilled in programming, especially involving gameplay and mechanics since i love knowing how everything works, and how to fix it.
If it involves programming i can solve it. I can use C#, C++ and python, using Unity, Unreal and Godot game engines. I can figure out how certain things work in a game, mechanics, gameplay, etc and solve problems accordingly.
Here you will see the projects i have done, the experience, education and my socials, that I have. You can even play the games and look at the source codes of the projects on GitHub.

Projects

Simple Endless Runner

This is a project i made in Unity it's a 2D simple endless runner, where you are a spaceship and all you have to do is dodge the red enemies spaceship and survive as long as possible while getting the highest score possible. A very basic and simple game, but a fun one where you can spend hours playing.

Graveyard Slash

This project is a 2D platformer where you are a lone hero, out to kill as many monsters as possible. All to get to the cave and complete the level, all while going through the tough terrain, different types of enemies and more. It can be hard if you're not paying attention, but you can always restart at anytime.

Behind the Projects

Behind Simple Endless Runner

Here is where you can click the "What i did" button, that will take you to a PDF file of Simple Endless Runner, there you will see what i did, the time it took for me to complete my game, the problems i faced and how i solved them.
A WARNING: this PDF is from my SharePoint page i had in college and it was the only way for me to get a copy, so it is a bit messy, the videos don't work and hard to understand and connect the images and text, but if you relly want to know my thought process behind the games i made, you can have a look at it.

Behind Graveyard Slash

This is what i did and when i did it, in order to make the Graveyard Slash game possible. There will be images and text showing the progress i made during the time i spent making this game. I show you why i made certain decisions, my reasoning for doing certain things, how i did it and much more. Just click the button below and you can download a PDF showing all of this.

Education and Experience

Education

Rainha D. Leonor Highschool:
A Portugese school i went to where i did an economic course and did well on all subjects.

Cambridge Regional College:
UAL Level 3 Diploma Creative Media Production & Technology (Games Development) - I recived a Distinction for the work i did
UAL Level 3 Extended Diploma Creative Media Production & Technology (Games Development) - I recived another Distinction

Experience

Game Developer, self employed:
I have been making my own games for quite some time, i mainly make simple game of any type, 2D, 3D, action,platformer, racing and the such. Usually in Unity, but i can make games with other engines. After making my projects, i usually add them to itch.io for people to play and give me feedback for me to improve. But i may add them to Steam, Newground and Game Jolt in order to expand my reach and to know what works and to know the pros and cons of each website.